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Skill Profile

UX Research

Design / UX

"Planning and running studies—interviews, usability tests, surveys, field observations—with real users to inform design decisions with evidence rather than assumption."

YOUR SKILLS

Problems This Skill Solves

  • Teams building features nobody asked for because decisions were based on internal opinion, not user evidence
  • Usability issues discovered only after launch, at high cost to fix
  • Conflicting stakeholder opinions about what users want with no data to arbitrate
  • Accessibility or edge-case needs overlooked because research only covered a narrow user group
Myths vs Truths
Myth

UX research is just asking users what they want.

Truth

Users are often poor at predicting their own future behaviour—good research observes actual behaviour and pain points, not just stated preferences.

Myth

You need hundreds of participants for valid results.

Truth

Usability research on 5-8 representative users typically surfaces the majority of major usability issues.

Research & Outlook

AI-assisted synthesis tools now auto-transcribe and theme interview data, cutting analysis time, but recruiting real, representative participants and framing the right research question remain firmly human skills.

See This Skill In Action

Watch a professional demonstrate UX Research in a real working environment — what it looks like, how it's applied, and why it matters.

UX Research in practice
A professional demonstrates this skill on the job
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Design / UX

UX Research

0roles unlock with this skill

Also Known As

User researchUXRDesign research

Growth Path

Beginner

Runs a moderated usability test from a script and summarises basic findings.

Intermediate

Selects the right method for a given question, recruits appropriate participants and synthesises findings into actionable insights.

Expert

Builds a research strategy across a product roadmap, mixes qualitative and quantitative methods, and influences leadership decisions with evidence.

How to Practise

  • 1.Run five moderated usability tests on an existing product and write up findings as an insight report
  • 2.Design and pilot a screener survey to recruit the right participants for a study
  • 3.Practise affinity-mapping raw interview notes into themes on a whiteboard or Miro
  • 4.Conduct a heuristic evaluation of a live product against Nielsen's 10 usability heuristics

How to Prove

  • ·A research repository or portfolio of studies with methodology, findings and design impact documented
  • ·Evidence that a specific research finding changed a shipped design decision
  • ·A recognised UX research qualification or completed bootcamp with a capstone project