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Design & Visualization

Sketch

The Mac-native design tool that shaped modern UI workflow before collaborative, browser-based tools took over.

What it is

About Sketch

Sketch is a vector design application built specifically for digital interface design, offering artboards, reusable symbols, shared style libraries and a large third-party plugin ecosystem. It pioneered many now-standard UI design workflow concepts (symbols and components, responsive resizing) and remains in use at companies with established Sketch-based design systems, though much of the market has shifted to Figma for real-time collaboration. Sketch has since added its own web-based collaboration features to compete.

What you can do with it

Capabilities

1

Design UI screens and components using artboards and vector shapes

2

Build reusable Symbols and shared style libraries for design systems

3

Create clickable prototypes to demonstrate user flows

4

Hand off specs and assets to developers via Sketch's inspector and handoff tools

5

Extend functionality with a large plugin ecosystem (Craft, Anima, Zeplin integrations)

How to learn it

Learning Resources

Sketch's own official documentation and video tutorials

YouTube channels like DesignCourse and Flux Academy (cover Sketch alongside Figma)

Practise by rebuilding an existing app's UI screens from scratch

Sketch community plugin directory to explore workflow extensions

Pro Tip

If you're on a team, move to Sketch's cloud-based Workspaces early — the old file-syncing-via-Dropbox workflow is where most Sketch version-conflict headaches used to come from.